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Game Development


Introscopia's Physics Lab

A digital Physics Lab. It wraps practically all the functionality of the Chipmunk physics lib into
a handy GUI for testing and prototyping games and other simulations.


El Espadachin

A PC Port of a minimalist one-page RPG in C & SDL, with physical dice simulated with Chipmunk.


Coffee Break Mazes

A simple digital diversion to click on absentmindedly during a break, enjoying the soothing sensation of being hoplessly lost. Made with C and SDL.


Utopia Engine

A web port of the indie favorite, a single-player paper, pencil & dice game designed by Nick Hayes and published originally in 2010.
Read the Manual. Made with p5.js.


Casino Dungeon

This game was made for Miz Jam 1 in 2020 in 48 hours. The theme of the jam was working only with the provided art pack, Kenney's 1-bit pack. The game works essentially like a traditional roguelike, except, instead of fighting them, you play blackjack with the NPCs you meet. I was also able to sneak in a lock-and-key mechanic at the last minute. Dowload it for free at itch.io. made with C and SDL.


Gravball

This is a little tennis arcade game with a twist: Instead of a paddle, you have the force of gravity.
Play it online at Kongregate. Or download the Java version at Itch.io.


Pool Game

This is simple 2D Pool table made with C, SDL and Chipmunk physics. Features free play, Straight Pool and 8-Ball. Also a Newton's Cradle in the main menu as a bonus.
Download it for free at Itch.io.


Tetris+Chipmunk

A quick project to experiment with the excellent Chipmunk physics Library.
Check out the repository, download the playable version or check this clip!
Created in C with SDL.


Astro

Astro is a prototype top-down spaceship flying game in the vein of Starfight or Star Control. In its current state it features procedural star system generation, space stations in orbit throughtout the system, and a fairly robust gravity simulation. I've also mocked up some GUI instruments to help the player achieve a stable orbit.

Capture

The purpose of this project was to demonstrate various aptitutes including:
•Utilization of a third-party library, Fisica which simulates the physics, including collisions, friction and forces.
•Implementation of a system of items which can be acquired and deployed by players, demonstrating inheritance and polymorphism.
•Modularity and File I/O with a fully-featured map designer built-in and the ability to save and load maps.

Pac-Man clone

this was a fully-featured, (practically) pixel-perfect clone of Pac-Man in Processing.
intended for a workshop on artificial intelligence at Garoa Hacker Clube, on September 25, 2018.
We successfully developed a working AI for the ghosts using the A* algorythm!

Bomberman clone

This is a Bomberman clone developed from scratch in about 3 hours in Processing during a February 27, 2018 workshop at Garoa Hacker Clube On arcade game development. The atendees voted for Bomberman, and we managed to end up with a functional game featuring local multiplayer!

Spaceship Game

This is a little top-down spaceship game also developed from scratch in about 3 hours in Processing during the gamedev workshop at the Processing Community Day São Paulo 2019. We all agreed to go for a very loose sort of game. We were pretty satisfied to fly around exploring the planets and trying to acheive orbits around them.

Miscellaneous

Other prototypes and mock-ups.




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